So, I’ve recently finished a few of my paid-projects and have decided to delve back into an old project I started - and abandoned - many years (5+ 😉) ago.
This post is looking at the documentation side of the development process and how to attract a like-minded developer (something I’ve yet to figure out).
I put up a wiki for it here: http://wiki.geeklan.com/d20ocmt (and if you have any ideas for a name for this project - throw ‘em at me. I’ve been drawing blanks - d20ocmt.com just looks tacky.)
Am I approaching the documentation correctly with this project or am I going overboard?
My general approach to documentation is breaking everything down into categories, subcategories and sub-subcategories. It can make management of the documentation rough at times, but you always know where to find a piece of info. At least, that’s my logic.
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As to the method of attracting developers - what is the method with open source projects?
I’ve had a number of projects that have come and gone (either completed on my own or abandoned). Even with the ever important ‘proof of progress’, I’ve never seen more than fleeting interest that disappears within the first few chats.
I have a co-worker interested in my project, but only for his own specific gain - he wants to incorporate some of the ideas into his own project but doesn’t seem terribly interested on working on the project together).
I’ve been itching to go duo (or more) on a project for a long time - finding reliable people seems a difficult feat. At least in my case, it’s always been a bad roll of the dice. (Ahh.. DnD References. Gotta love it 😉)
I will finish this project on my own if I have to, but I don’t want it to be a solo project.
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Give me your thoughts.
How do you handle project documentation?
What have your successful methods been to attract another developer (or more) to an open-source/PD project still in the mid-idea stage?